11V11 ELITE DIVISION(S)
"The Highest Paying, Free-to-Enter 11v11 Division in SoCal"
The ASL 11v11 ELITE Divisions operate strictly under the current IFAB/FIFA Laws of the Game, augmented by "ELITE Modifications" optimized for prestige, safety, and operational velocity.
1. THE FOUNDATION & ADMINISTRATION
- The Iron Calendar: NO RESCHEDULING. Matches are played exactly as scheduled. If a team cannot field a squad, they forfeit.
- Pitch Integrity: No individual (player, coach, or spectator) enters the field of play without the Referee's express permission.
- The Pre-Season Compliance Window: Team Managers (or a designated proxy) must attend the mandatory "Rolling Window" Pre-Season Check-In at the ASL Operations Tent (specific dates/times communicated via email/text). Failure to attend results in an automatic -3 Point Deduction in the standings and an immediate $100 deduction from the Accountability Escrow prior to Week 1. Claiming "I didn't read the rules" is never a valid defense to avoid league penalties.
- The $100 Challenge Flag (Protests): To officially protest a match, a Team Manager must submit a digital dispute within 24 hours of the final whistle and submit a $100 Challenge Deposit via approved ASL payment methods.
- Scope of Protest: Protests are strictly limited to Match-Altering Fraud (e.g., unrostered/illegal players, suspended players playing, or score reporting errors). Minor infractions (uniforms, equipment, referee judgment calls) are strictly non-protestable post-game. They must be addressed with the referee prior to kickoff.
- If upheld: The $100 deposit is refunded, the offending team forfeits (0-3), and the offender loses their $500 escrow.
- If dismissed: ASL retains the deposit.
- The ASL Dictator Clause (Absolute Discretion): All Star Soccer League (ASL) Executive Management reserves the sole, final, and unchallengeable authority to interpret, enforce, modify, or apply these rules. By participating, teams explicitly agree that ASL's rulings on disputes, discipline, match outcomes, and prize distributions are absolute and cannot be appealed in any legal forum.
- The Independent Contractor Official: All match officials and referees are strictly 1099 Independent Contractors. They are not employees, agents, or representatives of ASL. ASL does not control their real-time officiating decisions, and ASL assumes absolutely zero legal, vicarious, or financial liability for their judgment calls, missed fouls, or match management. You play to their whistle, but you cannot sue ASL for their mistakes.
2. LEAGUE STANDINGS & THE ECOSYSTEM (PRO/REL)
- Points: 3 Win | 1 Draw | 0 Loss.
- Tie-Breaker Hierarchy: 1. Goal Differential (GD) | 2. Goals Scored (GS) | 3. Head-to-Head (H2H) | 4. The "Fair Play" Count (Fewest Red Cards) | 5. Presidential Coin Toss.
- The Mobility Clause (Pro/Rel): At the end of the season, the Bottom 3 teams in D1 Elite are relegated to Division 2. The Top 3 teams in Division 2 are promoted to D1 Elite.
3. FINANCIAL ARCHITECTURE, THE SINGLE-PAYEE SHIELD & FINAL PURSE DECLARATION
- Prize Pools: D1 ELITE ($25,000) | Division 2 ($12,500) | Division 3 ($6,250). Advertised pools are based on full 20-team divisions. If fewer teams register, the pool scales proportionally to protect league solvency.
- The Proportional Purse Guarantee: The advertised $25,000 D1 Elite Prize Pool is based on a fully paid 20-team division. If capacity is not met, the prize pool scales strictly and proportionally to the exact number of registered teams (e.g., an 18-team division pays out exactly 18/20ths, mathematically guaranteeing a $22,500 total purse). The final guaranteed purse will be calculated, published, and locked by Week 3. By continuing to compete past Week 3, teams officially acknowledge and legally accept this transparent proportional calculation.
- Payout Structure: 1st Place (60%) | 2nd Place (30%) | 3rd Place (10%). W-9 Forms are legally mandatory prior to disbursement.
- The Single-Payee Tax Compliance: To ensure strict compliance with state and federal tax regulations, 100% of the prize money is distributed as a single lump-sum payment to exactly ONE authorized entity: the registered Team Manager (or their designated LLC). The receiving entity must submit a completed W-9 prior to disbursement and will receive a 1099-NEC. The Team Manager assumes sole legal and financial responsibility for distributing funds to their roster and handling any internal tax liabilities. ASL fulfills its financial obligations in full the moment the single disbursement clears.
- The Accountability Escrow: A $500 Refundable Escrow must be paid upfront to lock a team's spot.
4. FORFEITURES & SIDELINE LIABILITY
- Forfeiture Score: Recorded as a 0-3 loss for the offender; 3-0 win for the opponent. The Prevailing Score Clause: If the non-forfeiting team is already winning by a margin greater than three (3) goals at the time of abandonment, the actual score will stand to protect their Goal Differential.
- The Strike Penalty: A forfeit triggers an immediate deduction from the Escrow equal to your division's specific Game Fee + a $100 Admin Penalty (e.g., D1 Elite = $175 Ref Fee + $100 Penalty = $275 total deduction). The Escrow must be replenished to $500 before the next scheduled match. (Note: Deductions for D2 and D3 scale proportionally.)
- The 3-Strike Rule: Three (3) forfeits in a single season = Immediate Expulsion, total Escrow seizure, and a 2-Year Blacklist. Returning clubs must restart in the lowest division.
- Technical Staff & Sideline Limits: Only active players in full uniform and authorized staff may occupy the technical area. Non-playing coaches/managers must purchase a $30 Registered Technical Staff Pass (Issued Free to the Primary Manager) to be permitted on the sideline (Maximum 3 per team). Inactive rostered players may sit on the bench ONLY if wearing street clothes or colored bibs that clearly differentiate them from the active squad. A Team Manager may act as an active Player-Manager using their standard ELITE Verification Pass, but retains 100% of the financial liability for the team.
- Absolute Sideline Liability: The Team Manager is 100% financially and operationally liable for their bench and spectators. Fan encroachment, violence, or referee intimidation results in an Immediate Match Abandonment (0-3 Forfeit) and the Total Seizure of the $500 Accountability Escrow.
- The Active Roster Visual Boundary: The entire registered roster is permitted to participate in pre-game warmups on the pitch. However, at the official referee ELITE Verification Pass Check, only the active gameday roster (Max 18 for 11v11 / Max 14 for 7v7) may occupy the technical area in the official team kit. Any inactive rostered players remaining on the bench must wear distinct street clothes or colored bibs that clearly differentiate them from the active squad.
Enforcement: If a referee identifies excess players in the official match kit, the match will not start (or will be paused), and the time wasted comes off the match clock. Refusal to comply results in a Yellow Card for the Team Manager, followed by Match Abandonment (0-3 Forfeit). - The Opposite Touchline Protocol (Open Fields): For matches played on open grass facilities without stadium seating, the touchlines will be strictly segregated. Both team benches will occupy one side of the pitch. All spectators, family, and fans MUST occupy the opposite touchline, remaining at least three (3) yards behind the painted line. Spectators are strictly prohibited from sitting behind the goals.
- The Spectator Assumption of Risk: Spectators do not sign liability waivers, but their presence on our sidelines is strictly conditional. By choosing to attend an ASL match, all spectators legally assume the primary and inherent risks of a live sporting event, including being struck by errant soccer balls or colliding with players. It is the Team Manager's explicit legal responsibility to keep their spectators behind the designated boundaries. ASL assumes absolutely zero liability for spectator injuries.
- ⚠ THE ZERO-TOLERANCE TURF & CONTRABAND PROTOCOL: Division 1 ELITE matches are hosted on premium High School turf stadiums. Rules and protocols at these facilities are strict, and your compliance is non-negotiable. There is strictly NO CHEWING GUM, NO SEEDS WITH SHELLS (sunflower, pumpkin, etc.), NO SMOKING/VAPING, AND NO ALCOHOL permitted anywhere on the facility footprint, including the parking lot.
The Penalty: If any player, manager, or spectator affiliated with your team is caught with prohibited items, the match is immediately paused and your team incurs an unappealable $250 Accountability Escrow Deduction. If the contraband is not immediately removed, or if a second violation occurs, the match is abandoned (0-3 Forfeit), the remainder of your Escrow is seized, and your club is expelled from the facility.
5. GAME MECHANICS & THE HEAT PROTOCOL
- Duration: Two (2) 45-minute halves. 10-minute halftime.
- The Hard Start: The clock starts exactly at the scheduled kickoff time.
- The 15-Minute Guillotine: Failure to field a minimum of seven (7) players by 15 minutes past kickoff = Automatic Forfeit.
- ASL Heat & Force Majeure Protocol:
- Trigger 95°F – 104°F: Referees will enforce a strict two-minute (120-second) hydration break near the 22nd and 67th minutes. The match clock DOES NOT STOP.
- Trigger 105°F+ or AQI 150+: The League President will execute a League-Wide Blackout. Individual matches are not canceled; the entire matchday slate is uniformly postponed to the pre-scheduled "Force Majeure Bye Week."
- The Facility Safety Abort (Gross Negligence Shield): ASL does not own the parks or stadiums. If an ASL Official or Referee determines that a field condition (e.g., exposed sprinklers, severe turf damage, lighting failures) poses a catastrophic safety risk, they possess the absolute authority to delay or abandon the match. Player safety supersedes the schedule, and ASL assumes zero liability for the gross negligence of third-party facility owners (Cities or School Districts).
6. SUBSTITUTIONS & DISCIPLINE
- The "7-Max" Binary Substitutions: Teams are allotted a maximum of seven (7) substitutions per match. NO RETURN SUBS. Once a player is substituted off the pitch, they are disqualified from re-entering the match under any circumstances. The referee will retain their physical ASL ELITE Verification Pass for the remainder of the match.
- The Window Rule: To prevent late-game clock-killing, teams are restricted to a maximum of three (3) substitution windows per half (excluding halftime). Multiple players may be subbed simultaneously during a single window.
- Late Arrivals: A player arriving after kickoff must wait for a dead-ball stoppage to present their physical ASL ELITE Verification Pass to the referee. The referee will retain the ELITE Verification Pass and verify the scan at halftime or full-time.
- The Red Card Reinstatement Fine: ANY Red Card received (whether straight or accumulated from two yellows) carries an automatic $50 Reinstatement Fine that the player or staff member must pay to ASL before they are eligible to return from their suspension.
- The "Red Card Tax": Any STRAIGHT Red Card issued for Violent Conduct, Referee Assault/Abuse, or Spitting results in an automatic -1 Point Deduction from the team's official league standings, in addition to standard suspensions and fines. (Note: Double-yellows do not incur a point deduction).
7. ROSTER SYNERGY & FRAUD PREVENTION
- Roster Limits: Minimum of 18 and maximum of 26 registered players. Gameday maximum is 18 players in kit.
- The Freeze: Rosters lock permanently at the end of Week 6. No new additions.
- The Drop/Add Protocol: Prior to the Week 6 freeze, Team Managers may permanently drop a player to open a roster spot. The dropped player is removed from the digital roster, and their fees are non-refundable. The replacement player must purchase a new ASL ELITE Verification Pass.
- The Playoff Gatekeeper: Players must mathematically log attendance via ASL Digital QR Scans in at least 33% of regular-season matches to qualify for the playoffs.
- The "Ghost Scan" (Injury Protocol): In order to receive match participation credit for playoffs, injured players must physically attend the match and scan their ELITE Verification Pass at the ASL Operations Tent. An ASL Official must visually verify the player's face matches the digital roster photo to receive attendance credit. No doctor's notes accepted.
- The Digital Anchor (ELITE Verification Pass & Uniform Synergy): Physical ASL ELITE Verification Pass cards will clearly display the player's permanent jersey number. Referees will use the physical ELITE Verification Pass to verify the player's identity and ensure the printed jersey number exactly matches the physical number on their back prior to kickoff. Referees will use this verified number to track goals and disciplinary cards on the pitch. Mismatch = No Play. For playoff attendance tracking, all physical ELITE Verification Pass cards will be scanned by ASL Representatives at the Operations Tent.
- Lost ELITE Verification Passes & The "Friction Tax" 💳: Permanent ELITE Verification Pass replacements cost $20 (must be requested 72 hours prior to kickoff).
The Matchday Crisis (Temporary Permit): If a player forgets their ELITE Verification Pass on matchday, they must report to the ASL Operations Tent and pay a $10 Temporary Permit Fee (Cash/Digital). An ASL Official will conduct a facial verification against the digital master roster, log their playoff attendance, and issue a color-coded, tamper-proof Tyvek wristband (colors rotate weekly). Referees will accept this official wristband in lieu of the physical ELITE Verification Pass card for that specific match to keep kickoff on schedule. - The Zero-Tolerance Fraud Protocol: Using a fake, borrowed, or unregistered ELITE Verification Pass results in an immediate Lifetime Ban for the player, a 0-3 Team Forfeit, an additional -3 Point Deduction, and a $500 Escrow Seizure.
8. UNIFORM PRESTIGE & POST-SEASON
- Full Kit Required: Matching jerseys, shorts, and socks.
- Numbering: Permanent, unique numbers on the back of the jersey. No tape. No markers. No duplicate numbers.
- Safety: Metal studs are strictly prohibited on all ASL turf facilities. Shin guards are legally mandatory and must be fully covered by socks. Players in violation will not enter the pitch.
- The Uniform Penalty: Any player out of uniform receives an automatic Yellow Card before kickoff. If 3+ players are non-compliant, the team forfeits.
- The Playoffs & Championship Finale: If a playoff or championship match is tied at the end of regulation, the match will proceed to two (2) 15-minute Extra Time halves (played in full). If still tied, the match proceeds to a standard FIFA Penalty Shootout (5 rounds).
9. MEDIA, LIKENESS, & BROADCAST RIGHTS
- Official Media Release: By registering for and stepping onto an ASL pitch, every player, manager, and staff member grants All Star Soccer League the perpetual, irrevocable, royalty-free, and global right to film, photograph, broadcast, and monetize their name, image, voice, and gameplay highlights. ASL is a premium, highly visible league; high-quality broadcast and media coverage are core components of the experience. By participating, you explicitly consent to being featured in all league marketing, highlight reels, and commercial materials.
7V7 ELITE DIVISION(S)
"The Highest Paying, Free-to-Enter 7v7 Division in SoCal"
The ASL 7v7 Elite Divisions are a high-speed, high-touch ecosystem. Matches operate strictly under the current IFAB/FIFA Laws of the Game, augmented by "Elite Modifications" optimized for prestige, safety, and operational velocity.
1. THE FOUNDATION & ADMINISTRATION
- The Iron Calendar: NO RESCHEDULING. Matches are played exactly as scheduled. If a team cannot field a squad, they forfeit.
- Pitch Integrity: No individual (player, coach, or spectator) enters the field of play without the Referee's express permission.
- The Pre-Season Compliance Window: Team Managers (or a designated proxy) must attend the mandatory "Rolling Window" Pre-Season Check-In at the ASL Operations Tent (specific dates/times communicated via email/text). Failure to attend results in an automatic -3 Point Deduction in the standings and an immediate $100 deduction from the Forfeiture Bond prior to Week 1. Claiming "I didn't read the rules" is never a valid defense to avoid league penalties.
- The $100 Challenge Flag (Protests): To officially protest a match, a Team Manager must submit a digital dispute within 24 hours of the final whistle and submit a $100 Challenge Deposit via approved ASL payment methods.
- Scope of Protest: Protests are strictly limited to Match-Altering Fraud (e.g., unrostered/illegal players, suspended players). Minor infractions (uniforms, referee calls) are non-protestable post-game. They must be addressed with the referee prior to kickoff.
- If upheld: The $100 deposit is refunded, the offending team forfeits (0-3), and the offender loses their $500 bond.
- If dismissed: ASL retains the deposit.
- The ASL Dictator Clause (Absolute Discretion): All Star Soccer League (ASL) Executive Management reserves the sole, final, and unchallengeable authority to interpret, enforce, modify, or apply these rules. By participating, teams explicitly agree that ASL's rulings on disputes, discipline, match outcomes, and prize distributions are absolute and cannot be appealed in any legal forum.
- The Independent Contractor Official: All match officials and referees are strictly 1099 Independent Contractors. They are not employees, agents, or representatives of ASL. ASL does not control their real-time officiating decisions, and ASL assumes absolutely zero legal, vicarious, or financial liability for their judgment calls, missed fouls, or match management. You play to their whistle, but you cannot sue ASL for their mistakes.
2. LEAGUE STANDINGS & THE ECOSYSTEM (PRO/REL)
- Points: 3 Win | 1 Draw | 0 Loss.
- Tie-Breaker Hierarchy: 1. Goal Differential (GD) | 2. Goals Scored (GS) | 3. Head-to-Head (H2H) | 4. The "Fair Play" Count (Fewest Red Cards) | 5. Presidential Coin Toss.
- The Mobility Clause (Pro/Rel): At the end of the season, the Bottom 3 teams in D1 Elite are relegated to Division 2. The Top 3 teams in Division 2 are promoted to D1 Elite.
3. FINANCIAL ARCHITECTURE & THE PRO-RATA SAFEGUARD
- Prize Pools: Division 1 ELITE ($15,000) | Division 2 ($7,500) | Division 3 ($3,750). Advertised pools are based on full 20-team divisions. If fewer teams register, the pool scales proportionally to protect league solvency.
- The Proportional Purse Guarantee: The advertised $15,000 Division 1 ELITE Prize Pool is based on a fully paid 20-team division. If capacity is not met, the prize pool scales strictly and proportionally to the exact number of registered teams (e.g., an 18-team division pays out exactly 18/20ths, mathematically guaranteeing a $13,500 total purse). The final guaranteed purse will be calculated, published, and locked by Week 3. By continuing to compete past Week 3, teams officially acknowledge and legally accept this transparent proportional calculation.
- Payout Structure: 1st Place: $9,000 (60%) | 2nd Place: $4,500 (30%) | 3rd Place: $1,500 (10%). D2 and D3 follow the same percentage breakdown. W-9 Forms are legally mandatory prior to disbursement.
- The Forfeiture Bond: A $500 Refundable Bond must be paid upfront to lock a team's spot.
4. FORFEITURES & SIDELINE LIABILITY
- Forfeiture Score: Recorded as a 0-3 loss for the offender; 3-0 win for the opponent. The Prevailing Score Clause applies if the winning margin is greater than 3.
- The Strike Penalty: A forfeit triggers an immediate deduction from the bond equal to your division's specific Match Day Fee + a $100 Admin Penalty (e.g., 7v7 D1 Elite = $75 Match Day Fee + $100 Penalty = $175 total deduction). The bond must be replenished to $500 before the next scheduled match. (Note: Deductions for D2 and D3 scale proportionally.)
- The 3-Strike Rule: Three (3) forfeits in a single season = Immediate Expulsion, total bond seizure, and a 2-Year Blacklist. Returning clubs must restart in the lowest division.
- Technical Staff & Sideline Limits: Only active players in full uniform and authorized staff may occupy the technical area. Non-playing coaches/managers must purchase a $30 Registered Technical Staff Pass (Issued Free to the Primary Manager) to be permitted on the sideline (Maximum 3 per team). A Team Manager may act as an active Player-Manager using their standard ELITE Verification Pass, but retains 100% of the financial liability for the team.
- Absolute Sideline Liability: The Team Manager is 100% financially and operationally liable for their bench and spectators. Fan encroachment, violence, or referee intimidation results in an Immediate Match Abandonment (0-3 Forfeit) and the Total Seizure of the $500 Bond.
- The Opposite Touchline Protocol (Open Fields): For matches played on open grass facilities without stadium seating, the touchlines will be strictly segregated. Both team benches will occupy one side of the pitch. All spectators, family, and fans MUST occupy the opposite touchline, remaining at least three (3) yards behind the painted line. Spectators are strictly prohibited from sitting behind the goals.
- The Spectator Assumption of Risk: By choosing to attend an ASL match, all spectators legally assume the primary and inherent risks of a live sporting event. It is the Team Manager's explicit legal responsibility to keep their spectators behind the designated boundaries. ASL assumes absolutely zero liability for spectator injuries.
- ⚠ THE ZERO-TOLERANCE TURF & CONTRABAND PROTOCOL: Division 1 ELITE matches are hosted on premium High School turf stadiums. There is strictly NO CHEWING GUM, NO SEEDS WITH SHELLS (sunflower, pumpkin, etc.), NO SMOKING/VAPING, AND NO ALCOHOL permitted anywhere on the facility footprint, including the parking lot.
The Penalty: If any player, manager, or spectator affiliated with your team is caught with prohibited items, the match is immediately paused and your team incurs an unappealable $250 Bond Deduction. If the contraband is not immediately removed, or if a second violation occurs, the match is abandoned (0-3 Forfeit), the remainder of your bond is seized, and your club is expelled from the facility.
5. GAME MECHANICS & THE SPEED PROTOCOL
- The Format: 7v7 (6 field players + 1 goalkeeper). There is NO OFFSIDE in ASL 7v7 Elite.
- Duration: Two (2) 25-minute halves. Strict 5-minute halftime. The clock is a Running Clock and does not stop for out-of-bounds, injuries, or substitutions.
- The Hard Start: The clock starts exactly at the scheduled kickoff time. Failure to field a minimum of five (5) players by 10 minutes past kickoff = Automatic 0-3 Forfeit.
- The Kick-in: All sideline restarts are indirect Kick-ins. The ball must be completely stationary on the touchline. Corner kicks remain Direct.
- The 5-Second Rule: Players have exactly five (5) seconds to restart play (corners, free kicks, kick-ins, goal kicks) once the ball is set. Violation = Immediate turnover of possession.
- Penalty Kicks (The 1-Step Law): All penalty kicks shall be taken from a spot 12 yards from the goal line. The kicker must begin from a stationary position and is permitted only one continuous step to strike the ball (no run-up). Illegal run-up = Retake if scored; Indirect free kick for defense if missed or saved.
- Goalkeeper Distribution (The Midfield Air Rule): Goalkeepers MAY NOT punt or drop-kick the ball. Distribution must be via throw, roll, or playing the ball from the ground. Furthermore, a goalkeeper's throw or goal kick cannot cross the midfield line in the air without first touching the ground or another player in the defensive half. Violation = Indirect free kick for the opponent at midfield.
- ASL Heat & Force Majeure Protocol:
- Trigger 95°F – 104°F: Referees will enforce a strict two-minute (120-second) hydration break near the 12th minute of each half. The match clock DOES NOT STOP.
- Trigger 105°F+ or AQI 150+: The League President will execute a League-Wide Blackout. Individual matches are not canceled; the entire matchday slate is uniformly postponed to the pre-scheduled "Force Majeure Bye Week."
- The Facility Safety Abort (Gross Negligence Shield): ASL does not own the parks or stadiums. If an ASL Official or Referee determines that a field condition poses a catastrophic safety risk, they possess the absolute authority to delay or abandon the match. ASL assumes zero liability for the gross negligence of third-party facility owners (Cities or School Districts).
6. SUBSTITUTIONS & DISCIPLINE
- "On-The-Fly" Substitutions: Unlimited substitutions are permitted during live play without referee stoppage. Subs must occur at the midfield line. The exiting player must completely cross the touchline before the entering player steps onto the pitch. Violation = Yellow Card for the entering player.
- The Late Arrival Protocol: Players arriving after kickoff who have not checked in with the referee may NOT sub on-the-fly. They must wait for a dead-ball stoppage, present their physical ELITE Verification Pass to the referee (who retains it in their match pouch), and may then enter the pitch. The referee will officially verify the digital scan at halftime to maintain game flow.
- Zero-Tolerance Slide Tackling: Slide tackling an opponent is STRICTLY PROHIBITED. Leaving your feet to challenge an opponent results in an automatic Direct Free Kick and a Yellow Card.
- The "Open-Space" Exception: Sliding to save a ball from the touchline or block an open net is permitted ONLY if no opposing player is within three (3) yards. If an opponent is within the 3-yard halo, it is an Indirect Free Kick for Dangerous Play.
- Goalkeeper Exception: Goalkeepers may slide hands-first within their penalty area.
- The ASL Sin Bin (Disciplinary Matrix):
- 🟨 Yellow Card: 2-minute suspension. The team plays a man down.
- 🟥 Red Card: Immediate ejection. The team plays a man down for the remainder of the match.
- The Goalkeeper Proxy Exception: If a Goalkeeper receives a Yellow Card, a field player currently on the pitch must serve the suspension in their place so the game can continue.
- The Red Card Reinstatement Fine: ANY Red Card received carries an automatic $50 Reinstatement Fine that the player or staff member must pay to ASL before they are eligible to return from suspension.
- The "Red Card Tax": Any STRAIGHT Red Card issued for Violent Conduct, Referee Assault/Abuse, or Spitting results in an automatic -1 Point Deduction from the team's official league standings. (Note: Double-yellows do not incur a point deduction.)
7. ROSTER SYNERGY & FRAUD PREVENTION
- Roster Limits: Minimum 10 / Maximum 16 registered players. Gameday maximum is 14 players in kit.
- The Freeze: Rosters lock permanently at the end of Week 6. No new additions.
- The Drop/Add Protocol: Prior to the Week 6 freeze, Team Managers may permanently drop a player. The dropped player is removed from the digital roster, and fees are non-refundable. The replacement player must purchase a new ASL ELITE Verification Pass.
- The Playoff Gatekeeper: Players must mathematically log attendance via ASL Digital QR Scans in at least 33% of regular-season matches to qualify for the playoffs.
- The "Ghost Scan" (Injury Protocol): Injured players must physically attend the match and scan their ELITE Verification Pass at the ASL Operations Tent. An ASL Official must visually verify the player's face matches the digital roster photo to receive attendance credit. No Scan = No Credit. No doctor's notes accepted.
- The Digital Anchor (ELITE Verification Pass & Uniform Synergy): Physical ASL ELITE Verification Pass cards will clearly display the player's permanent jersey number. Referees will use the physical ELITE Verification Pass to verify identity and ensure the printed jersey number exactly matches the physical number on their back prior to kickoff. Mismatch = No Play.
- Lost ELITE Verification Passes & The Temporary Permit: A permanent replacement costs $20 and requires 72 hours' notice prior to matchday.
The Matchday Exception: If a player forgets their ELITE Verification Pass on matchday, they must report to the ASL Operations Tent and pay a $10 Temporary Permit Fee. League officials will digitally verify their roster status and issue a single-use, color-coded ASL Wristband, which the referee will accept at check-in. No ELITE Verification Pass + No Wristband = No Play. - The Zero-Tolerance Fraud Protocol: Using a fake, borrowed, or unregistered ELITE Verification Pass results in an immediate Lifetime Ban for the player, a 0-3 Team Forfeit, an additional -3 Point Deduction, and a $500 Escrow Seizure.
8. UNIFORM PRESTIGE & POST-SEASON
- Full Kit Required: Matching jerseys of the same color, shorts, and socks.
- Numbering: Permanent, unique numbers on the back of the jersey. No tape. No markers. No duplicate numbers.
- Safety: Metal studs are strictly prohibited on all ASL turf facilities. Shin guards are legally mandatory and must be fully covered by socks. Players in violation will not enter the pitch.
- The Uniform Penalty: Any player out of uniform receives an automatic Yellow Card before kickoff. If 3+ players are non-compliant, the team forfeits.
- Standard Playoff Extra Time: If a playoff match is tied at the end of regulation, it proceeds to two (2) 5-minute Golden Goal (Sudden Death) halves. The first team to score wins immediately. If still tied, the match goes to a 3-round Penalty Shootout.
9. MEDIA, LIKENESS, & BROADCAST RIGHTS
- Official Media Release: By registering for and stepping onto an ASL pitch, every player, manager, and staff member grants All Star Soccer League the perpetual, irrevocable, royalty-free, and global right to film, photograph, broadcast, and monetize their name, image, voice, and gameplay highlights. By participating, you explicitly consent to being featured in all league marketing, highlight reels, and commercial materials.
11V11 OPEN DIVISION
"The Premier Sunday League Experience in SoCal"
The ASL 11v11 Open Division operates under standard IFAB/FIFA Laws of the Game, with specific modifications designed for a fun, competitive, and safe "Sunday League" environment.
1. THE FOUNDATION & ADMINISTRATION
- The Weekly Calendar: To accommodate recreational schedules and team logistics, matches are generated weekly. Schedules are sent directly to Team Managers and posted live on the division's specific page at allstarsoccerleague.com.
- The Park Vibe: This is a community-first division. We encourage the BBQs and camaraderie, but on the pitch, respect for the referees and opponents is strictly enforced. Standard FIFA rules regarding fighting and violent conduct apply.
- The ASL Dictator Clause (Absolute Discretion): ASL Executive Management reserves the sole, final, and unchallengeable authority to interpret, enforce, modify, or apply these rules. By participating, teams explicitly agree that ASL's rulings on disputes, discipline, match outcomes, and prize distributions are absolute and cannot be appealed in any legal forum.
- The Independent Contractor Official: All match officials and referees are strictly 1099 Independent Contractors. They are not employees, agents, or representatives of ASL. ASL does not control their real-time officiating decisions, and ASL assumes absolutely zero legal, vicarious, or financial liability for their judgment calls, missed fouls, or match management. You play to their whistle, but you cannot sue ASL for their mistakes.
2. LEAGUE STANDINGS & TIE-BREAKERS
- Points: 3 Win | 1 Draw | 0 Loss.
- Tie-Breaker Hierarchy: 1. Goal Differential (GD) | 2. Goals Scored (GS) | 3. Head-to-Head (H2H) | 4. The "Fair Play" Count (Fewest Red Cards) | 5. Presidential Coin Toss.
3. FINANCIAL ARCHITECTURE & PRIZES
- Team Registration: $0 (Free Registration).
- Player ID Fee: $20 per player.
- Match Day Fee: $100 per team, per game.
- Prize Pool: 1st Place = $1,500 + Trophy & Medals | 2nd Place = $500 + Medals | 3rd Place = Trophies & Medals.
4. FORFEITURES & THE REFUNDABLE BOND PROTOCOL
- Forfeiture Score: Recorded as a 0-3 loss for the offender; 3-0 win for the opponent. The Prevailing Score Clause: If the non-forfeiting team is winning by >3 goals at abandonment, the actual score stands.
- The 24-Hour Guillotine: Because match schedules are generated weekly, ASL requires absolute commitment. If a team cannot play, the Team Manager must officially notify ASL Management at least 24 hours prior to their scheduled kickoff time. Failing to provide 24-hour notice, failing to show up, or failing to field the minimum required players constitutes an unexcused forfeit.
- The $100 Refundable Accountability Bond: To protect our referees from no-shows, every team must pay a fully refundable $100 Accountability Bond (equal to one Match Day fee) prior to Week 1.
- Bond Refund: If your team successfully completes the entire season without an unexcused forfeit, the full $100 bond is refunded to the Team Manager at the end of the season.
- The Strike Penalty: If your team commits an unexcused forfeit, $100 (one Match Day Fee) is immediately deducted from your $100 bond by ASL to cover operational cost and pay the referee who was scheduled for your match.
- The Reload Mandate: If any portion of your bond is seized, your team is immediately suspended. You must replenish your bond to $100 before you will be placed on the schedule for any future matches.
- The 3-Strike Rule: Three (3) unexcused forfeits in a single season = Immediate Expulsion, total bond seizure, and a 2-Year Blacklist for the Team.
5. GAME MECHANICS & DURATION
- Duration: Two (2) 40-minute halves. 10-minute halftime. The clock is a Running Clock and does not stop for out-of-bounds, injuries, or substitutions.
- The 15-Minute Grace Period: A team must have a minimum of seven (7) players to start or continue. The referee will allow a 15-minute grace period past the scheduled kickoff time before declaring an automatic forfeit.
6. SUBSTITUTIONS & SAFETY
- "In-and-Out" Substitutions: Unlimited substitutions are permitted during the match to maximize playing time.
- The 3-Minute Sin Bin: Any player receiving a Yellow Card must leave the pitch for a 3-minute temporary suspension. The team plays a man down during this time.
7. ROSTER SYNERGY & ID VERIFICATION
- The Freeze: Team rosters are locked exactly four (4) weeks prior to the start of the Playoffs. The deadline to add or register new players is 11:59 PM on the night of Match Day [X] (four weeks out). Beyond this point, no roster modifications are permitted. To be eligible for Playoff selection, a player must be officially registered before this freeze takes effect.
- ID Verification: Referees will collect and verify the physical ASL ID Card for every player prior to the match. No ASL ID = No Play. No exceptions.
8. UNIFORM GRACE PERIOD & POST-SEASON
- The 3-Week Grace Period: Teams have until their 3rd League Game to secure full matching kits. After Week 3, matching jerseys, shorts, and socks are required.
- Safety: Metal studs are strictly prohibited. Shin guards are legally mandatory and must be covered by socks.
- Playoff Finale: If tied at regulation, skip extra time and proceed directly to a standard FIFA Penalty Shootout (5 rounds).
9V9 VETERANS (O-40 & O-50)
"The Premier Sunday League Experience in SoCal"
The ASL 9v9 Veterans Divisions (Over 40 & Over 50) operate under IFAB/FIFA Laws with specific small-sided modifications to protect player longevity, prioritize passing, and maximize touches.
1. THE FOUNDATION & ADMINISTRATION
- The Weekly Calendar: To accommodate recreational schedules, matches are generated weekly. Schedules are sent directly to Team Managers and posted live on the division's specific page at allstarsoccerleague.com.
- Age Verification: At the time of registration, every player must provide a valid government-issued picture ID to verify they meet the strict minimum age requirements for their respective division.
- The ASL Dictator Clause (Absolute Discretion): ASL Executive Management reserves the sole, final, and unchallengeable authority to interpret, enforce, modify, or apply these rules. By participating, teams explicitly agree that ASL's rulings on disputes, discipline, match outcomes, and prize distributions are absolute and cannot be appealed in any legal forum.
- The Independent Contractor Official: All match officials and referees are strictly 1099 Independent Contractors. They are not employees, agents, or representatives of ASL. ASL does not control their real-time officiating decisions, and ASL assumes absolutely zero legal, vicarious, or financial liability for their judgment calls, missed fouls, or match management. You play to their whistle, but you cannot sue ASL for their mistakes.
2. LEAGUE STANDINGS & TIE-BREAKERS
- Points: 3 Win | 1 Draw | 0 Loss.
- Tie-Breaker Hierarchy: 1. Goal Differential (GD) | 2. Goals Scored (GS) | 3. Head-to-Head (H2H) | 4. The "Fair Play" Count (Fewest Red Cards) | 5. Presidential Coin Toss.
3. FINANCIAL ARCHITECTURE & PRIZES
- Prize Pool: Veteran 9v9 Over 40 & Over 50 — $3,000 Total. Advertised pools are based on full 16-team divisions. If fewer teams register, the pool scales proportionally to protect league solvency.
- The Proportional Purse Guarantee: The advertised $3,000 Prize Pool is based on a fully paid 16-team division. If capacity is not met, the prize pool scales strictly and proportionally to the exact number of registered teams (e.g., a 14-team division pays out exactly 14/16ths, mathematically guaranteeing a $2,625 total purse). The final guaranteed purse will be calculated, published, and locked by Week 3. By continuing to compete past Week 3, teams officially acknowledge and legally accept this transparent proportional calculation.
- Team Registration:
$200 per team— $0 Registration for Spring/Summer 2026 - Player ID Fee: $20 per player.
- Match Day Fee: $90 per team, per game.
- Payout Structure: 1st Place: $1,800 (60%) | 2nd Place: $900 (30%) | 3rd Place: $300 (10%). Trophies + Medals Top 3.
4. FORFEITURES & THE REFUNDABLE BOND PROTOCOL
- Forfeiture Score: Recorded as a 0-3 loss for the offender; 3-0 win for the opponent. The Prevailing Score Clause: If the non-forfeiting team is winning by >3 goals at abandonment, the actual score stands.
- The 24-Hour Guillotine: Because match schedules are generated weekly, ASL requires absolute commitment. If a team cannot play, the Team Manager must officially notify ASL Management at least 24 hours prior to their scheduled kickoff time. Failing to provide 24-hour notice, failing to show up, or failing to field the minimum required players constitutes an unexcused forfeit.
- The $100 Refundable Accountability Bond: To protect our referees from no-shows, every team must pay a fully refundable $100 Accountability Bond (equal to one Match Day fee) prior to Week 1.
- Bond Refund: If your team successfully completes the entire season without an unexcused forfeit, the full $100 bond is refunded to the Team Manager at the end of the season.
- The Strike Penalty: If your team commits an unexcused forfeit, $90 (one Match Day Fee) is immediately deducted from your $100 bond by ASL to cover operational cost and pay the referee who was scheduled for your match.
- The Reload Mandate: If any portion of your bond is seized, your team is immediately suspended. You must replenish your bond to $100 before you will be placed on the schedule for any future matches.
- The 3-Strike Rule: Three (3) unexcused forfeits in a single season = Immediate Expulsion, total bond seizure, and a 2-Year Blacklist for the Team.
5. GAME MECHANICS (SMALL-SIDED MODIFICATIONS)
- Format: 9v9. There is NO OFFSIDE in these divisions.
- Duration: Two (2) 30-minute halves. 5-minute halftime. The clock is a Running Clock and does not stop for out-of-bounds, injuries, or substitutions.
- The 10-Minute Grace Period: A team must have a minimum of six (6) players to start or continue. The referee will allow a 10-minute grace period past the scheduled kickoff time before declaring a forfeit.
- The Kick-in: All sideline restarts are indirect Kick-ins (not throw-ins). The ball must be completely stationary on the touchline. Corner kicks remain Direct.
- Goalkeeper Distribution (The Midfield Air Rule): Goalkeepers MAY NOT punt or drop-kick the ball. Distribution must be via throw, roll, or playing from the ground. Furthermore, a goalkeeper's throw or goal kick cannot cross the midfield line in the air without first touching the ground or another player in the defensive half. Violation = Indirect free kick for the opponent at midfield.
6. SUBSTITUTIONS & SAFETY
- "In-and-Out" Substitutions: Unlimited substitutions are permitted to ensure maximum playing time and rest for veteran players.
- Zero-Tolerance Slide Tackling: STRICTLY PROHIBITED to protect the knees and ankles of older players. Leaving your feet to challenge an opponent results in an automatic free kick and a Yellow Card.
- The 5-Minute Sin Bin: Any player receiving a Yellow Card must leave the pitch for a 5-minute temporary suspension. The team plays a man down during this time.
7. ROSTERS & ID VERIFICATION
- The Freeze: Team rosters are locked exactly four (4) weeks prior to the start of the Playoffs. The deadline to add or register new players is 11:59 PM on the night of Match Day [X] (four weeks out). Beyond this point, no roster modifications are permitted. To be eligible for Playoff selection, a player must be officially registered before this freeze takes effect.
- ID Verification: Referees will collect and verify the physical ASL ID Card for every player prior to the match. No ASL ID = No Play. No exceptions.
8. UNIFORM GRACE PERIOD & POST-SEASON
- The 3-Week Grace Period: Teams have until their 3rd League Game to secure full matching kits. After Week 3, matching jerseys, shorts, and socks are strictly required.
- Safety: Metal studs are strictly prohibited. Shin guards are legally mandatory and must be covered by socks.
- Playoff Finale: If tied at regulation, proceed directly to a standard FIFA Penalty Shootout (5 rounds).
7V7 OPEN (MEN'S & WOMEN'S)
"The Premier Sunday League Experience in SoCal"
The ASL 7v7 Open Divisions operate under standard IFAB/FIFA Laws of the Game, with specific small-sided modifications designed for a fun, fast-paced, and community-driven recreational environment.
1. THE FOUNDATION & ADMINISTRATION
- The Weekly Calendar: To accommodate recreational schedules, matches are generated weekly. Schedules are sent directly to Team Managers and posted live on the division's specific page at allstarsoccerleague.com.
- The Park Vibe: This division is built for the love of the game. We encourage camaraderie and good sportsmanship. Aggressive intensity that threatens player safety or disrespects officials will not be tolerated.
- The ASL Dictator Clause (Absolute Discretion): ASL Executive Management reserves the sole, final, and unchallengeable authority to interpret, enforce, modify, or apply these rules. By participating, teams explicitly agree that ASL's rulings on disputes, discipline, match outcomes, and prize distributions are absolute and cannot be appealed in any legal forum.
- The Independent Contractor Official: All match officials and referees are strictly 1099 Independent Contractors. They are not employees, agents, or representatives of ASL. ASL does not control their real-time officiating decisions, and ASL assumes absolutely zero legal, vicarious, or financial liability for their judgment calls, missed fouls, or match management. You play to their whistle, but you cannot sue ASL for their mistakes.
2. LEAGUE STANDINGS & TIE-BREAKERS
- Points: 3 Win | 1 Draw | 0 Loss.
- Tie-Breaker Hierarchy: 1. Goal Differential (GD) | 2. Goals Scored (GS) | 3. Head-to-Head (H2H) | 4. The "Fair Play" Count (Fewest Red Cards) | 5. Presidential Coin Toss.
- The Mercy Rule (+5 Cap): To protect the recreational spirit of the division, Goal Differential is mathematically capped at +5 per match in the official standings (e.g., an 8-1 actual win is recorded as 6-1 for tie-breaker math).
3. FINANCIAL ARCHITECTURE & PRIZES
- Team Registration: $0 (Free Registration).
- The "Loss Leader" Promo: New teams that fully register their active roster (paid ID cards) receive a Free Team Uniform Kit from ASL.
- Player ID Fee: $20 per player.
- Match Day Fee: $70 per team, per game.
- Dynamic Prize Pools: 1st, 2nd, and 3rd place teams in ALL divisions receive Trophies and Medals. Cash prizes vary by location and division. The official prize for your specific division is listed on your Division's page Season Details.
- The Pro-Rata Clause: All advertised cash prizes are based on a minimum 14-team division. If fewer teams register, the cash prize scales proportionally.
4. FORFEITURES & THE REFUNDABLE BOND PROTOCOL
- Forfeiture Score: Recorded as a 0-3 loss for the offender; 3-0 win for the opponent. The Prevailing Score Clause: If the non-forfeiting team is winning by >3 goals at abandonment, the actual score stands.
- The 24-Hour Guillotine: Because match schedules are generated weekly, ASL requires absolute commitment. If a team cannot play, the Team Manager must officially notify ASL Management at least 24 hours prior to their scheduled kickoff time. Failing to provide 24-hour notice, failing to show up, or failing to field the minimum required players constitutes an unexcused forfeit.
- The $100 Refundable Accountability Bond: To protect our referees from no-shows, every team must pay a fully refundable $100 Accountability Bond prior to Week 1.
- Bond Refund: If your team successfully completes the entire season without an unexcused forfeit, the full $100 bond is refunded to the Team Manager at the end of the season.
- The Strike Penalty: If your team commits an unexcused forfeit, $70 (one Match Day Fee) is immediately deducted from your $100 bond by ASL to cover operational cost and pay the referee who was scheduled for your match.
- The Reload Mandate: If any portion of your bond is seized, your team is immediately suspended. You must replenish your bond to $100 before you will be placed on the schedule for any future matches.
- The 3-Strike Rule: Three (3) unexcused forfeits in a single season = Immediate Expulsion, total bond seizure, and a 2-Year Blacklist for the Team.
5. GAME MECHANICS & RESTARTS
- Format: 7v7 (6 field players + 1 goalkeeper). NO OFFSIDE. Minimum 5 players to start.
- Duration: Two (2) 25-minute halves. 3-minute halftime. The clock is a Running Clock and does not stop for out-of-bounds, injuries, or substitutions.
- The 10-Minute Grace Period: A team must have a minimum of five (5) players to start or continue. The clock starts exactly at the scheduled kickoff time. The referee will allow a 10-minute grace period before declaring an automatic forfeit.
- The Kick-in: All sideline restarts are indirect Kick-ins (not throw-ins). The ball must be stationary on the touchline. Corner kicks remain Direct.
- Indirect Free Kicks: To promote safety, ALL standard fouls in the field of play result in an Indirect Free Kick (the ball must touch another player before a goal can be scored). Defending players must provide 7 paces of distance. (Exception: Slide Tackling and Penalty Kicks are Direct).
- Penalty Kicks (The 1-Step Law): Taken from 12 yards out. The kicker must begin from a stationary position and is permitted only one continuous step to strike the ball (no run-up). Illegal run-up = Retake if scored; Indirect free kick for defense if missed/blocked.
- Goalkeeper Distribution: Goalkeepers MAY NOT punt or drop-kick the ball. They must throw, roll, or place the ball on the ground to kick it. The 6-second release rule and standard pass-back rules apply. (Violation = Indirect free kick for the opponent).
6. SUBSTITUTIONS, SAFETY & DISCIPLINE
- "On-The-Fly" Substitutions: Unlimited substitutions are permitted during live play for all players who have checked in.
- The Late Arrival Protocol: A player arriving after kickoff who has not checked in MUST wait for a dead-ball stoppage to present their physical ID card to the referee before stepping onto the pitch.
- Zero-Tolerance Slide Tackling: Slide tackling an opponent is STRICTLY PROHIBITED. Leaving your feet to challenge an opponent results in an automatic Direct Free Kick and a Yellow Card at the referee's discretion.
- The 2-Minute Sin Bin: Any player receiving a Yellow Card must leave the pitch for a 2-minute temporary suspension. The team plays a man down during this time.
- Red Cards: Immediate ejection, team plays a man down for the remainder of the match, and the player faces a minimum 1-game suspension.
7. ROSTERS & ID VERIFICATION
- The Freeze: Rosters remain open for the majority of the season to allow teams to build their squads, but lock permanently two (2) weeks before the Playoffs begin.
- ID Verification: Referees will collect and verify the physical ASL ID Card for every player prior to the match. No ASL ID = No Play. No exceptions.
8. UNIFORM GRACE PERIOD & POST-SEASON
- The 3-Week Grace Period: Teams have until their 3rd League Game to secure full matching kits. After Week 3, matching jerseys, shorts, and socks are required.
- Safety: Metal studs are strictly prohibited. Shin guards are legally mandatory and must be completely covered by socks. Any player without shin guards will be denied entry to the pitch.
- Playoff Finale: If tied at regulation, skip extra time and proceed directly to a standard FIFA Penalty Shootout (3 rounds).
OFFICIAL PLAYER CODE OF CONDUCT
"Read It. Understand It. We Will Enforce It Without Hesitation."
This Official Player Code of Conduct is a legally binding behavioral contract between the registered participant and All Star Soccer League LLC ("ASL"). By stepping onto an ASL pitch, you agree to this absolute standard of behavior.
PART I: UNIVERSAL MANDATES (All Divisions)
- 1. Zero Tolerance for Violence (No Fighting): ASL is a competitive soccer league, not a fight club. "He started it" is not a legal defense. There is absolutely no fighting, striking, spitting, or physical retaliation permitted. If you throw a punch (even if you miss), you are permanently banned, your team's Accountability Escrow is seized, and ASL will proactively hand over your roster ID and match footage to local law enforcement.
- 2. Absolute Respect & Good Sportsmanship: You respect the rules, your teammates, your opponents, and the spectators. Reckless tackles meant to injure, starting brawls in front of families, or acting with malicious physical intent goes against everything ASL stands for. Leave the pitch with a handshake.
- 3. The Sanctity of the Match Official: The referee's word is absolute law. Dissent is part of the game; abuse is not. Getting in a referee's face, crowding, making threats, or following an official off the pitch will result in an immediate Red Card and suspension. If you physically touch a referee, you are banned for life.
- 4. The Anti-Bigotry Mandate (No Racism): ASL is a diverse Southern California community. Any use of racial slurs, homophobia, discriminatory language, or bigoted abuse toward anyone results in an immediate, unappealable lifetime ban. No warnings.
- 5. The "No Trash-Talking" Boundary: General banter happens. However, malicious, excessive, and deeply personal verbal abuse designed to degrade another person or escalate match volatility will not be tolerated. Keep it about the game. The referee has explicit authority to issue a Yellow or Red Card to eject the instigator and restore order. Play the game with your feet.
- 6. The Parking Lot Perimeter Mandate (No Reckless Driving): Your conduct obligations do not end at the touchline; they end when you leave the facility. There is strictly NO reckless driving, speeding, peeling out, burnouts, or disruptive vehicular behavior permitted in the parking lots of our partner high schools or public parks. Endangering pedestrians or disrespecting our venues threatens our permits. Violators will face immediate team fines, Accountability Escrow seizures, and permanent bans from ASL.
PART II: BIFURCATED FACILITY PROTOCOLS
- TIER 1 — ELITE DIVISIONS (Strict Turf Stadiums): You are competing for a massive cash prize on multi-million-dollar high school turf facilities. Act like professionals. As outlined in the League Rules, there is STRICTLY NO chewing gum, NO seeds of any kind, NO smoking/vaping, and NO alcohol permitted anywhere on the premises. Violations result in immediate $250 team fines and potential match forfeitures.
- TIER 2 — PARK & VETERANS DIVISIONS (Community Parks): Parks in Riverside and Anaheim are community-focused, family-oriented environments. Leave the high-stakes intensity on the Elite turf. We expect all players to treat the public parks with total respect and abide strictly by all local city ordinances. Pack out your trash, clean up your sideline, and protect the family-friendly vibe. ASL assumes zero liability for any off-pitch, post-match activities.
THE "ABSOLUTE ZERO" LIABILITY WAIVER
"& Assumption of Risk"
WARNING: READ THIS CAREFULLY. THIS IS A BINDING LEGAL DOCUMENT. By signing this, you are surrendering your legal right to sue All Star Soccer League LLC ("ASL").
1. EXPRESS ASSUMPTION OF SEVERE INJURY AND DEATH
- I completely understand that competitive soccer is a high-speed, physical, and inherently violent contact sport. By choosing to participate, I legally bind myself to the doctrine of Primary Assumption of Risk, acknowledging that injuries are an inherent part of the sport. I explicitly acknowledge exposure to the risk of catastrophic injury including, but not limited to: shattered bones, torn ligaments (ACL/MCL), severe concussions, turf burns, heat stroke, sudden cardiac arrest, permanent paralysis, and death. I voluntarily choose to play with full knowledge of these extreme risks, and I assume 100% of the physical and financial responsibility for my own body.
2. ABSOLUTE RELEASE OF LIABILITY
- In consideration for being allowed to participate in ASL, I completely, permanently, and forever release, waive, and discharge ASL, its founders, operators, referees, staff, sponsors, and the owners of the facilities we use (including all Partner High School Districts, and the Cities of Anaheim, Jurupa Valley, Riverside, and Artesia) from any and all legal claims, lawsuits, or demands arising from ordinary negligence. If my body breaks while playing, or if I am injured by a bad tackle, a missed referee call, or a hole in the grass, I legally agree that I cannot and will not sue ASL or the facility owners.
3. CALIFORNIA CIVIL CODE § 1542 WAIVER
- I understand that I am releasing claims that I may not know or suspect exist at this time. I expressly waive all rights and benefits under Section 1542 of the Civil Code of the State of California, which states: "A general release does not extend to claims that the creditor or releasing party does not know or suspect to exist in his or her favor at the time of executing the release and that, if known by him or her, would have materially affected his or her settlement with the debtor or released party." By signing this, I agree I cannot sue ASL later for an injury or condition I did not know about today.
4. MEDICAL CONSENT & SOLE FINANCIAL RESPONSIBILITY
- I acknowledge that ASL does NOT provide health or medical insurance for its players. If I require an ambulance, emergency surgery, or physical therapy, I am 100% financially responsible for my own medical bills. If I am knocked unconscious or severely injured, I grant ASL staff and referees permission to call 911 on my behalf, at my own expense. ASL assumes absolutely zero financial liability for your medical care and will not provide compensation or reimbursement of any kind.
5. INDEMNIFICATION & FEE-SHIFTING
- I agree to completely defend and indemnify ASL. If I, my family members, my lawyers, or my sideline guests attempt to sue ASL in violation of this agreement, I am legally required to personally pay for 100% of ASL's attorney fees, court costs, and any resulting judgments. Furthermore, I acknowledge that my invited sideline guests and spectators have not signed this waiver. I assume 100% financial and legal responsibility for my guests. If my spectator attempts to sue ASL for any reason, I agree to personally reimburse ASL for every dollar lost in defending against their lawsuit. Spectators attend entirely at their own physical and legal risk.
6. SEVERABILITY
- If any California court decides that one specific sentence in this document is invalid, I agree that the rest of the document remains 100% fully active, legally binding, and enforceable.
7. MANDATORY BINDING ARBITRATION & CLASS ACTION SURRENDER
- If a dispute of any kind arises out of my participation in ASL, I explicitly agree that I WILL NOT SUE ASL IN CIVIL COURT. I permanently and voluntarily surrender my constitutional right to a trial by a judge or jury. Any and all disputes shall be resolved strictly and exclusively by binding, confidential arbitration administered in Riverside County, California.
The Class Action Killer: I further completely waive my right to participate in any class-action lawsuit or class-wide arbitration against ASL. Any legal claim must be brought solely in my individual capacity.
ACKNOWLEDGMENT
- [ ] By submitting the ASL Player Registration form, I confirm that I am at least 18 years old, I am in adequate physical condition to play competitive soccer, I have read this entire document in plain English, I understand exactly what it means, and I am voluntarily giving up major legal rights without any outside pressure.